Animation Art Intern - Summer 2027
As an Animation Artist Intern at Riot, you will bring champions and characters to life through classic animation principles and body mechanics. You will create high quality animations for a diverse and rapidly growing universe, including bipeds, quadrupeds, and creatures. A great reel will showcase a variety of body types, a diverse selection of action oriented game-related animation, and a strong foundation in the principles of animation, including weight, anticipation, and impact. Also working to expand our current content pipeline, you will collaborate with designers and artists to develop new features and technologies. Your craft expertise will breathe life into iconic and beloved characters for players.
In your application, you will select which product you prefer to apply for:
Teamfight Tactics
As an Animation Artist Intern on Teamfight Tactics, you will animate a large variety of things, ranging from champions (old and new), creatures, and even props! Your animations will have to consider how to synthesize both animation principles and the needs of strict gameplay requirements. Throughout development you will be hand-keying/editing animations in Maya, learning about League’s proprietary game engine, and implementing assets within the Unreal Game Engine. Throughout the internship you will have an onboarding partner and a team supporting you through our set development.
League of Legends
As an Animation Artist Intern on League, you will focus on champion animation. You will collaborate with animators on character lore, their motivations, and incorporate their core identity with project requirements to create impactful character performances. Your animations will be hand keyed in Maya using classic animation principles. You will also be responsible for implementation within our proprietary game engine. Throughout the process you will have an onboarding partner and a mentor to guide you through our development process.
Responsibilities:
• Create high quality animations for a diverse and expanding universe, including bipeds, quadrupeds, and monsters
• Help develop new features and technologies to expand the content pipeline
• Collaborate with designers and artists to create animation assets that fulfill the requirements of the project’s game and visual design
• Recognize areas of opportunity and help other animators level up to AAA-title-standards
• Consistently meet project deadlines in a timely manner without compromising artistic integrity
• Balance craft and product feedback with a strong empathy and focus on player value
• Consistently communicate by proactively collaborating, directing next steps, and providing clear goals and outcomes to your team
Required Qualifications:
• Currently enrolled in a college, university or non degree program
• Available to work full-time hours for 10-12 weeks
• Authorized to work in the U.S.
• Experience with action and combat based animations showcasing locomotion cycles for characters and creatures of diverse shape and size (bipeds, quadrupeds, etc.)
• Experience with Maya
Desired Qualifications:
• Gaming specific animations through professional or personal work
• Experience w/ Unreal Engine and Animation Blueprints
For this role, you'll find success through craft expertise, a collaborative spirit, and decision-making that prioritizes the delight of players. We will certainly be looking at your past studies and experience, but for this role, we also look for dedicated people with a personal relationship with games. If you embody player empathy and care about the experiences of players, this could be the role for you!
Work Authorization
• Candidates must be legally authorized to work in the United States for the duration of the program.
• This position is not eligible for visa sponsorship. We do not sponsor visas for this position or internship conversions.
General Portfolio Advice:
• Please limit application submission to 1 role. You will automatically be co